Book of the Dead
Different values: 116
=====================================
object {Book of the Dead}
    _id : string {Book of the Dead._id} (all different values)
    img : string {Book of the Dead.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x91)
        'systems/pf2e/icons/default-icons/hazard.svg' (x25)
    items : array<object> {Book of the Dead.items}
        Length: min=1 max=48
        Value type: object {Book of the Dead.items.[]}
            _id : string {Book of the Dead.items.[]._id} (1168 different values)
            img : string {Book of the Dead.items.[].img} (231 different values)
            name : string {Book of the Dead.items.[].name} (654 different values)
            sort : integer {Book of the Dead.items.[].sort} (49 different values)
            system : object {Book of the Dead.items.[].system}
                [acBonus] : integer {Book of the Dead.items.[].system.acBonus} (5 different values)
                    2 (x3)
                    6 (x3)
                    1 (x3)
                    3 (x1)
                    4 (x1)
                [actionType] : object {Book of the Dead.items.[].system.actionType}
                    value : string {Book of the Dead.items.[].system.actionType.value} (4 different values)
                        'passive' (x342)
                        'action' (x162)
                        'reaction' (x53)
                        'free' (x14)
                [actions] : object {Book of the Dead.items.[].system.actions}
                    [value] : integer {Book of the Dead.items.[].system.actions.value} (3 different values)
                        1 (x98)
                        2 (x53)
                        3 (x11)
                [area] : object {Book of the Dead.items.[].system.area}
                    [details] : string {Book of the Dead.items.[].system.area.details} (2 different values)
                        '20-foot burst adjacent to a flat surface' (x1)
                        'all squares in a 20-foot-radius burst that contain plants' (x1)
                    type : string {Book of the Dead.items.[].system.area.type} (4 different values)
                        'burst' (x29)
                        'emanation' (x17)
                        'cone' (x10)
                        'line' (x2)
                    value : integer {Book of the Dead.items.[].system.area.value} (9 different values)
                        20 (x17)
                        30 (x17)
                        60 (x8)
                        40 (x5)
                        5 (x4)
                        15 (x4)
                        100 (x1)
                        10 (x1)
                        120 (x1)
                [attack] : object {Book of the Dead.items.[].system.attack}
                    value : string {Book of the Dead.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book of the Dead.items.[].system.attackEffects}
                    [custom] : string {Book of the Dead.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book of the Dead.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book of the Dead.items.[].system.attackEffects.value.[]} (27 different values)
                [autoHeightenLevel] : object {Book of the Dead.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book of the Dead.items.[].system.baseItem} (29 different values)
                [bonus] : object {Book of the Dead.items.[].system.bonus}
                    value : integer {Book of the Dead.items.[].system.bonus.value} (31 different values)
                [bonusDamage] : object {Book of the Dead.items.[].system.bonusDamage}
                    value : integer {Book of the Dead.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book of the Dead.items.[].system.bulk}
                    value : mixed
                        integer {Book of the Dead.items.[].system.bulk.value} (4 different values)
                            1 (x24)
                            2 (x13)
                            4 (x3)
                            0 (x2)
                        float {Book of the Dead.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Book of the Dead.items.[].system.bulk.capacity} (same value: 25)
                    [heldOrStowed] : integer {Book of the Dead.items.[].system.bulk.heldOrStowed} (same value: 1)
                    [ignored] : integer {Book of the Dead.items.[].system.bulk.ignored} (same value: 25)
                [category] : string {Book of the Dead.items.[].system.category} (15 different values)
                [checkPenalty] : integer {Book of the Dead.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    -3 (x3)
                    -2 (x2)
                [collapsed] : boolean {Book of the Dead.items.[].system.collapsed} (same value: False)
                [containerId] : empty
                [damage] : object {Book of the Dead.items.[].system.damage}
                    [0] : object {Book of the Dead.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.0.formula} (31 different values)
                        kinds : array<string> {Book of the Dead.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book of the Dead.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x96)
                                'healing' (x14)
                        [materials] : array<> {Book of the Dead.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book of the Dead.items.[].system.damage.0.type} (13 different values)
                        [applyMod] : boolean {Book of the Dead.items.[].system.damage.0.applyMod} (2 different values)
                            False (x47)
                            True (x17)
                    [1] : object {Book of the Dead.items.[].system.damage.1}
                        applyMod : boolean {Book of the Dead.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.1.formula} (same value: '5d6')
                        kinds : array<string> {Book of the Dead.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        type : string {Book of the Dead.items.[].system.damage.1.type} (same value: 'bludgeoning')
                    [damageType] : string {Book of the Dead.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x14)
                        'slashing' (x10)
                        'bludgeoning' (x6)
                    [dice] : integer {Book of the Dead.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book of the Dead.items.[].system.damage.die} (4 different values)
                        'd6' (x9)
                        'd8' (x8)
                        'd4' (x7)
                        'd10' (x6)
                    [pEPeRZBo0RPvHAd9] : object {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9}
                        applyMod : boolean {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6')
                        kinds : array<string> {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage')
                        materials : array<> {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped')
                    [v1pnjhfu6e9akqe0] : object {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                description : object {Book of the Dead.items.[].system.description}
                    value : string {Book of the Dead.items.[].system.description.value} (627 different values)
                [cost] : object {Book of the Dead.items.[].system.cost}
                    value : string {Book of the Dead.items.[].system.cost.value} (4 different values)
                        '' (x336)
                        'rare incenses, oils, and powdered silver, worth 150 gp total' (x1)
                        'water infused with a dozen deadly toxins worth a total of 50 gp' (x1)
                        'rare oils, salts, and herbs worth a total value of 15 gp' (x1)
                [counteraction] : boolean {Book of the Dead.items.[].system.counteraction} (2 different values)
                    False (x319)
                    True (x20)
                [damageRolls] : object {Book of the Dead.items.[].system.damageRolls}
                    [0] : object {Book of the Dead.items.[].system.damageRolls.0}
                        damage : string {Book of the Dead.items.[].system.damageRolls.0.damage} (11 different values)
                        damageType : string {Book of the Dead.items.[].system.damageRolls.0.damageType} (5 different values)
                            'mental' (x6)
                            'bludgeoning' (x5)
                            'piercing' (x3)
                            'fire' (x1)
                            'slashing' (x1)
                    [0oGbi6GLoCucjLmS] : object {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS}
                        damage : string {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damage} (same value: '1d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damageType} (same value: 'piercing')
                    [1] : object {Book of the Dead.items.[].system.damageRolls.1}
                        [category] : string {Book of the Dead.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x8)
                            'splash' (x1)
                        damage : string {Book of the Dead.items.[].system.damageRolls.1.damage} (5 different values)
                            '2d6' (x8)
                            '1d6' (x2)
                            '1d8' (x1)
                            '1d4' (x1)
                            '1d10' (x1)
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1.damageType} (5 different values)
                            'mental' (x6)
                            'bleed' (x3)
                            'fire' (x2)
                            'poison' (x1)
                            'cold' (x1)
                    [10zTi38ovVqXEgQC] : object {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC}
                        damage : string {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC.damage} (same value: '3d6+19')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC.damageType} (same value: 'bludgeoning')
                    [16fh4sgqx184tvfptux2] : object {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damage} (same value: '2d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damageType} (same value: 'piercing')
                    [1AJMPkLYeY3VXzNO] : object {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO}
                        damage : string {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damage} (same value: '3d6+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damageType} (same value: 'slashing')
                    [1n8lq8jcs7nzgqe0c6k1] : object {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damageType} (same value: 'cold')
                    [1tm8ufhen9om6lyf6za8] : object {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8}
                        damage : string {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damageType} (same value: 'void')
                    [2] : object {Book of the Dead.items.[].system.damageRolls.2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.2.damage} (same value: '2d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.2.damageType} (same value: 'bleed')
                    [2HYYitD5Om2zXZfS] : object {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS}
                        damage : string {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damage} (same value: '3d10+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damageType} (same value: 'slashing')
                    [2ZHftICAqBDyxtjc] : object {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc}
                        damage : string {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damageType} (same value: 'bludgeoning')
                    [3PMgNdRH415opH0N] : object {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N}
                        damage : string {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N.damage} (same value: '2d8+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N.damageType} (same value: 'bludgeoning')
                    [3l7kNJ6EfwKaWKI1] : object {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damage} (same value: '3d8+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damageType} (same value: 'slashing')
                    [3rNm4zFwgnn2MUWw] : object {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw}
                        damage : string {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damage} (same value: '1d10+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damageType} (same value: 'slashing')
                    [44ptc3ipBZvTNm1Q] : object {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q}
                        damage : string {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damage} (same value: '1d4+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damageType} (same value: 'bludgeoning')
                    [4zqmnyelrni3006ed9ta] : object {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta}
                        damage : string {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damage} (same value: '3d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damageType} (same value: 'void')
                    [5gz2vsUBcxL8WnP7] : object {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damage} (same value: '1d10+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damageType} (same value: 'slashing')
                    [5h0zbo2xOUbINKyv] : object {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damage} (same value: '2d10+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damageType} (same value: 'void')
                    [7tK9Be76e9ecDgqe] : object {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe}
                        damage : string {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damage} (same value: '2d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damageType} (same value: 'slashing')
                    [8G8ORdQrVWJRchVr] : object {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
                        damage : string {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: '2d10+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: 'piercing')
                    [8uyHIkq2MhxcTLm5] : object {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5}
                        damage : string {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damageType} (same value: 'slashing')
                    [96C2JthJhF4pj40L] : object {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L}
                        damage : string {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L.damage} (same value: '2d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L.damageType} (same value: 'bludgeoning')
                    [9TVjxT6wvXoeVskH] : object {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH}
                        damage : string {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damage} (same value: '1d10+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damageType} (same value: 'slashing')
                    [Ad9p9lKbDM0juxHV] : object {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damage} (same value: '1d4+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damageType} (same value: 'piercing')
                    [AvgU9Pe5fii7vlQL] : object {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL}
                        damage : string {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damage} (same value: '2d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damageType} (same value: 'slashing')
                    [B7WvNsx1nWlEOeFQ] : object {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ}
                        damage : string {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (same value: '1d6+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: 'piercing')
                    [C4l4onbFizJAPz2j] : object {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j}
                        damage : string {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j.damage} (same value: '1d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j.damageType} (same value: 'slashing')
                    [CILLfhArqfZkMQxb] : object {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb}
                        damage : string {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb.damage} (same value: '1d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb.damageType} (same value: 'piercing')
                    [CVn5jBJJVnRLVVG1] : object {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: '2d8+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: 'slashing')
                    [ClW2L87JesSbmzg3] : object {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3.damage} (same value: '2d4+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3.damageType} (same value: 'slashing')
                    [D7uNXsgBex39iYg4] : object {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4}
                        damage : string {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4.damage} (same value: '3d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4.damageType} (same value: 'slashing')
                    [F3xkAa0VJjSSgXEA] : object {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA}
                        damage : string {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (same value: '1d4+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: 'slashing')
                    [GkdDGRPWhkps6ajc] : object {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc}
                        damage : string {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damage} (same value: '2d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damageType} (same value: 'bludgeoning')
                    [GlbaL1QyjlbrlcTk] : object {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk}
                        damage : string {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damage} (same value: '2d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damageType} (same value: 'bludgeoning')
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                        damage : string {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70.damageType} (same value: 'mental')
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                        damage : string {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damageType} (same value: 'force')
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                        damage : string {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro.damage} (same value: '1d6+1')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro.damageType} (same value: 'piercing')
                    [czo51l6hdn3jqptn0hu3] : object {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damageType} (same value: 'cold')
                    [d5QK3qZCrHtERi2A] : object {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A}
                        damage : string {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: '2d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: 'void')
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                        damage : string {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604.damageType} (same value: 'cold')
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                        damage : string {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damage} (same value: '1d10+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damageType} (same value: 'slashing')
                    [e16sil6Bxjfs4MOe] : object {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe}
                        damage : string {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damage} (same value: '3d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damageType} (same value: 'piercing')
                    [e65WGBSCuHihM6hY] : object {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY}
                        damage : string {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY.damage} (same value: '3d12+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY.damageType} (same value: 'void')
                    [e7satc6ctu9p7ktgg1kg] : object {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg}
                        damage : string {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damageType} (same value: 'cold')
                    [eSqNXnys7akRuWw2] : object {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2.damage} (same value: '2d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2.damageType} (same value: 'piercing')
                    [eUO9Wq3VRCxsMBzl] : object {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
                        damage : string {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (same value: '2d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: 'slashing')
                    [elNMDWPYHRSRLyfx] : object {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx}
                        damage : string {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damage} (same value: '6d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damageType} (same value: 'void')
                    [etoyXt6m1Q8NWHYq] : object {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damage} (same value: '2d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damageType} (same value: 'bludgeoning')
                    [ev0AzpZZB0gz6nh9] : object {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damage} (same value: '2d6+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damageType} (same value: 'piercing')
                    [ewdww9mlr14lym4squyy] : object {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damage} (same value: '1d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damageType} (same value: 'bludgeoning')
                    [ewxDFKh8SLMIpOMj] : object {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damage} (same value: '1d6+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damageType} (same value: 'bludgeoning')
                    [f01ybs8vvmtju55xj87c] : object {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c}
                        damage : string {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damageType} (same value: 'cold')
                    [fazBnzpbBGChCc69] : object {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69}
                        damage : string {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69.damage} (same value: '3d12+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69.damageType} (same value: 'piercing')
                    [fsnayM0k28qXThvD] : object {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD}
                        damage : string {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: '2d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: 'piercing')
                    [h5UWXaz4bhnqeZT2] : object {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damage} (same value: '1d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damageType} (same value: 'bludgeoning')
                    [hYFi1ov41fRUemTq] : object {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq.damage} (same value: '2d8+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq.damageType} (same value: 'slashing')
                    [hiiSUBltqu3mxL7m] : object {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m}
                        damage : string {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damage} (same value: '3d6+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damageType} (same value: 'slashing')
                    [i5fbgjw1zgotvbbzldkv] : object {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damage} (same value: '1d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damageType} (same value: 'bludgeoning')
                    [iPIIkXX1K18ILyfV] : object {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV}
                        damage : string {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damage} (same value: '2d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damageType} (same value: 'bludgeoning')
                    [irBCfeAPuC2cuFJE] : object {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE}
                        damage : string {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damage} (same value: '3d12+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damageType} (same value: 'bludgeoning')
                    [jD75IOsnCsO7gW39] : object {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39.damage} (same value: '4d10+15')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39.damageType} (same value: 'piercing')
                    [jYIs7Tbow6BT8r02] : object {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damage} (same value: '1d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damageType} (same value: 'piercing')
                    [jZGZKQrMfYJF9Xmv] : object {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (same value: '1d8+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: 'slashing')
                    [jxQP70gYbFPxXHHA] : object {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damageType} (same value: 'bludgeoning')
                    [k3GyOyCXwywhRbnC] : object {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC}
                        damage : string {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: '1d8+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: 'slashing')
                    [k450sytvxul632xg0eyy] : object {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy.damage} (same value: '3d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy.damageType} (same value: 'piercing')
                    [l1bv5tc4na2po2q03f47] : object {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47}
                        damage : string {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damage} (same value: '2d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damageType} (same value: 'mental')
                    [l5IqZ1MWxT5x5EKG] : object {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG}
                        damage : string {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damage} (same value: '2d10+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damageType} (same value: 'slashing')
                    [lCe9xPIeFsRRjnOo] : object {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo}
                        damage : string {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damage} (same value: '2d6+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damageType} (same value: 'bludgeoning')
                    [leu6l5totum8rt4zp5yq] : object {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damageType} (same value: 'cold')
                    [lgCHI4bQd8Ep66Yi] : object {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi}
                        damage : string {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damage} (same value: '3d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damageType} (same value: 'piercing')
                    [mk2blp1kgxo7ymdaum1h] : object {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h}
                        damage : string {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damage} (same value: '2d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damageType} (same value: 'void')
                    [mvbfxShAZVEVMNk7] : object {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damage} (same value: '1d6+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damageType} (same value: 'piercing')
                    [nVuIhXmVnw0xy9Hk] : object {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damage} (same value: '2d4+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damageType} (same value: 'piercing')
                    [niIea8feYEclVjs2] : object {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2.damageType} (same value: 'slashing')
                    [noE2wy5zpvcn1Me3] : object {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damageType} (same value: 'bludgeoning')
                    [nu3OJ73aDomKLoAK] : object {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damage} (same value: '3d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damageType} (same value: 'bludgeoning')
                    [nusqnum0eomge4z5cy5v] : object {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damage} (same value: '1d10+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damageType} (same value: 'slashing')
                    [nw3qjd5pzzboc5t94nxl] : object {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damageType} (same value: 'cold')
                    [oNiYQdTdjMizAzf3] : object {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damage} (same value: '2d4+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damageType} (same value: 'bludgeoning')
                    [oSniWtRUWPrrKCFy] : object {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damage} (same value: '3d12+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damageType} (same value: 'acid')
                    [oz6c59c1qiwqu7utg57f] : object {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f}
                        damage : string {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damageType} (same value: 'cold')
                    [pTp6aGbfErOMV04w] : object {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w}
                        damage : string {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w.damage} (same value: '2d8+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w.damageType} (same value: 'piercing')
                    [ptf36uZrPQY08ncH] : object {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: '1d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: 'piercing')
                    [puXMR2tuGhOQJHWr] : object {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr}
                        damage : string {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (same value: '3d8+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: 'bludgeoning')
                    [qFEplcqXtt8o47ei] : object {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei}
                        damage : string {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (same value: '2d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: 'slashing')
                    [qWy1h7WFkOWz9p8f] : object {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f}
                        damage : string {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damage} (same value: '3d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damageType} (same value: 'slashing')
                    [qmLW79iJUyPdWhH3] : object {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (same value: '1d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: 'piercing')
                    [rj7hqzre2h1MAxuC] : object {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC}
                        damage : string {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damage} (same value: '2d12+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damageType} (same value: 'piercing')
                    [rmsf1urneuo0xhlasawt] : object {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt}
                        damage : string {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damage} (same value: '2d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damageType} (same value: 'void')
                    [t5SwYr20hNTAgNo0] : object {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0}
                        damage : string {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damage} (same value: '2d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damageType} (same value: 'piercing')
                    [tl9l0TrJ39ukxYwX] : object {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX}
                        damage : string {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damage} (same value: '3d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damageType} (same value: 'piercing')
                    [tnreznhsvxp9w3g8wbmf] : object {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf}
                        damage : string {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damage} (same value: '1')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damageType} (same value: 'fire')
                    [txwshee6PlWJ1waT] : object {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT}
                        damage : string {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT.damage} (same value: '2d10+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT.damageType} (same value: 'void')
                    [uAu9RyTwUdxhUAAn] : object {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn}
                        damage : string {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damage} (same value: '3d10+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damageType} (same value: 'slashing')
                    [v4Epyk3n0F5DY7Fv] : object {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damage} (same value: '3d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damageType} (same value: 'bludgeoning')
                    [vIDkIfd2H6lJpc7c] : object {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c}
                        damage : string {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damage} (same value: '1d4+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damageType} (same value: 'piercing')
                    [vRjwlp34khyciXIZ] : object {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ}
                        damage : string {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (same value: '2d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: 'slashing')
                    [vjd4msgpegc3rnz92u4o] : object {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o}
                        damage : string {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damageType} (same value: 'cold')
                    [w6rj22jy1b8dyo7piet9] : object {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9}
                        damage : string {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damage} (same value: '1d4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damageType} (same value: 'void')
                    [wkI3aWdFrHQZpeUH] : object {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH}
                        damage : string {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damage} (same value: '1d4+1')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damageType} (same value: 'piercing')
                    8tbue4TSO3uahOHm : object {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm}
                        damage : string {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm.damage} (same value: '1d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm.damageType} (same value: 'piercing')
                    [xMSQAcJ1RRln6dRU] : object {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU}
                        damage : string {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damageType} (same value: 'bludgeoning')
                    [xktly26l68bgct60ok23] : object {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23}
                        damage : string {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23.damageType} (same value: 'void')
                    [xmmit949b3q6bbw5n9ps] : object {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps}
                        damage : string {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damageType} (same value: 'cold')
                    [yh368qqufypybasfe23k] : object {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k}
                        damage : string {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k.damage} (same value: '3d12+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k.damageType} (same value: 'piercing')
                    [zap8ZuuSLQORVMma] : object {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma}
                        damage : string {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma.damage} (same value: '3d8+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma.damageType} (same value: 'slashing')
                    [zluPu2qJiTznkoNy] : object {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (same value: '3d12+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {Book of the Dead.items.[].system.deathNote} (same value: True)
                [defense] : object {Book of the Dead.items.[].system.defense}
                    [passive] : object {Book of the Dead.items.[].system.defense.passive}
                        statistic : string {Book of the Dead.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book of the Dead.items.[].system.defense.save}
                        basic : boolean {Book of the Dead.items.[].system.defense.save.basic} (2 different values)
                            False (x101)
                            True (x55)
                        statistic : string {Book of the Dead.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x74)
                            'fortitude' (x67)
                            'reflex' (x15)
                [dexCap] : integer {Book of the Dead.items.[].system.dexCap} (5 different values)
                    0 (x3)
                    4 (x3)
                    2 (x1)
                    1 (x1)
                    3 (x1)
                [duration] : object {Book of the Dead.items.[].system.duration}
                    [sustained] : boolean {Book of the Dead.items.[].system.duration.sustained} (2 different values)
                        False (x309)
                        True (x30)
                    value : mixed
                        string {Book of the Dead.items.[].system.duration.value} (22 different values)
                        integer {Book of the Dead.items.[].system.duration.value} (same value: 0)
                [equipped] : object {Book of the Dead.items.[].system.equipped}
                    carryType : string {Book of the Dead.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x62)
                        'held' (x2)
                    [handsHeld] : integer {Book of the Dead.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x46)
                        1 (x2)
                    [inSlot] : boolean {Book of the Dead.items.[].system.equipped.inSlot} (2 different values)
                        False (x11)
                        True (x3)
                    [invested] : empty
                [frequency] : object {Book of the Dead.items.[].system.frequency}
                    max : integer {Book of the Dead.items.[].system.frequency.max} (same value: 1)
                    per : string {Book of the Dead.items.[].system.frequency.per} (6 different values)
                        'round' (x8)
                        'day' (x6)
                        'PT1M' (x2)
                        'PT1H' (x2)
                        'turn' (x1)
                        'PT10M' (x1)
                    [value] : integer {Book of the Dead.items.[].system.frequency.value} (same value: 1)
                [level] : object {Book of the Dead.items.[].system.level}
                    value : integer {Book of the Dead.items.[].system.level.value} (14 different values)
                [location] : object {Book of the Dead.items.[].system.location}
                    [heightenedLevel] : integer {Book of the Dead.items.[].system.location.heightenedLevel} (10 different values)
                        7 (x25)
                        4 (x19)
                        2 (x16)
                        6 (x16)
                        3 (x15)
                        1 (x14)
                        5 (x10)
                        8 (x10)
                        9 (x6)
                        10 (x1)
                    [uses] : object {Book of the Dead.items.[].system.location.uses}
                        max : integer {Book of the Dead.items.[].system.location.uses.max} (3 different values)
                            3 (x11)
                            2 (x6)
                            7 (x1)
                        value : integer {Book of the Dead.items.[].system.location.uses.value} (3 different values)
                            3 (x11)
                            2 (x6)
                            7 (x1)
                    [value] : string {Book of the Dead.items.[].system.location.value} (42 different values)
                [overrides] : array<> {Book of the Dead.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                publication : object {Book of the Dead.items.[].system.publication}
                    license : string {Book of the Dead.items.[].system.publication.license} (2 different values)
                        'OGL' (x1183)
                        'ORC' (x20)
                    remaster : boolean {Book of the Dead.items.[].system.publication.remaster} (2 different values)
                        False (x1183)
                        True (x20)
                    title : string {Book of the Dead.items.[].system.publication.title} (12 different values)
                rules : ignored (Foundry rules object) {Book of the Dead.items.[].system.rules}
                [group] : string {Book of the Dead.items.[].system.group} (15 different values)
                [hardness] : integer {Book of the Dead.items.[].system.hardness} (2 different values)
                    0 (x62)
                    5 (x2)
                [heightening] : object {Book of the Dead.items.[].system.heightening}
                    [damage] : object {Book of the Dead.items.[].system.heightening.damage}
                        [0] : string {Book of the Dead.items.[].system.heightening.damage.0} (10 different values)
                            '1d8' (x21)
                            '1d4' (x19)
                            '2d6' (x16)
                            '1d6' (x15)
                            '1d10' (x9)
                            '1d12' (x3)
                            '10' (x2)
                            '2d10' (x2)
                            '2d8' (x2)
                            '' (x1)
                        [1] : string {Book of the Dead.items.[].system.heightening.damage.1} (same value: '2d6')
                        [pEPeRZBo0RPvHAd9] : string {Book of the Dead.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6')
                        [v1pnjhfu6e9akqe0] : string {Book of the Dead.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Book of the Dead.items.[].system.heightening.interval} (3 different values)
                        1 (x102)
                        2 (x10)
                        4 (x1)
                    [levels] : object {Book of the Dead.items.[].system.heightening.levels}
                        [3] : object {Book of the Dead.items.[].system.heightening.levels.3}
                            range : object {Book of the Dead.items.[].system.heightening.levels.3.range}
                                value : string {Book of the Dead.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                        [5] : object {Book of the Dead.items.[].system.heightening.levels.5}
                            range : object {Book of the Dead.items.[].system.heightening.levels.5.range}
                                value : string {Book of the Dead.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
                        [6] : object {Book of the Dead.items.[].system.heightening.levels.6}
                            target : object {Book of the Dead.items.[].system.heightening.levels.6.target}
                                value : string {Book of the Dead.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
                        9 : object {Book of the Dead.items.[].system.heightening.levels.9}
                            target : object {Book of the Dead.items.[].system.heightening.levels.9.target}
                                value : string {Book of the Dead.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
                    [type] : string {Book of the Dead.items.[].system.heightening.type} (2 different values)
                        'interval' (x113)
                        'fixed' (x3)
                [hp] : object {Book of the Dead.items.[].system.hp}
                    max : integer {Book of the Dead.items.[].system.hp.max} (2 different values)
                        0 (x62)
                        20 (x2)
                    value : integer {Book of the Dead.items.[].system.hp.value} (2 different values)
                        0 (x62)
                        20 (x2)
                [material] : object {Book of the Dead.items.[].system.material}
                    [grade] : string {Book of the Dead.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {Book of the Dead.items.[].system.material.type} (same value: 'adamantine')
                [mod] : object {Book of the Dead.items.[].system.mod}
                    value : integer {Book of the Dead.items.[].system.mod.value} (15 different values)
                [overlays] : object {Book of the Dead.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [2a6Vm4mIjBgrzlO2] : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
                                    materials : array<> {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
                            defense : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
                                interval : integer {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
                    [4gyp3qlsv5ywdyjq] : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x14)
                                        'manipulate' (x14)
                                        'void' (x14)
                    [cUFX7ExSLeoa3vIF] : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [gHIOzknAtexc6GUE] : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
                                    materials : array<> {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
                            [defense] : empty
                            heightening : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
                                interval : integer {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
                    [pq7cxntbz4s8g5ik] : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x14)
                                        'manipulate' (x14)
                                        'void' (x14)
                    [z04svm1cvfcxtplb] : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x14)
                                        'manipulate' (x14)
                                        'void' (x14)
                    [zFWsMjoeCnLxqJaV] : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book of the Dead.items.[].system.prepared}
                    [flexible] : boolean {Book of the Dead.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book of the Dead.items.[].system.prepared.value} (4 different values)
                        'innate' (x25)
                        'prepared' (x8)
                        'focus' (x8)
                        'spontaneous' (x1)
                [price] : object {Book of the Dead.items.[].system.price}
                    [per] : integer {Book of the Dead.items.[].system.price.per} (same value: 10)
                    value : object {Book of the Dead.items.[].system.price.value}
                        [cp] : integer {Book of the Dead.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book of the Dead.items.[].system.price.value.gp} (13 different values)
                        [sp] : integer {Book of the Dead.items.[].system.price.value.sp} (5 different values)
                            1 (x9)
                            8 (x2)
                            9 (x2)
                            2 (x2)
                            7 (x1)
                [proficiency] : object {Book of the Dead.items.[].system.proficiency}
                    value : integer {Book of the Dead.items.[].system.proficiency.value} (2 different values)
                        1 (x37)
                        0 (x5)
                [proficient] : object {Book of the Dead.items.[].system.proficient}
                    value : integer {Book of the Dead.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book of the Dead.items.[].system.quantity} (7 different values)
                    1 (x55)
                    20 (x2)
                    2 (x2)
                    6 (x2)
                    4 (x1)
                    136 (x1)
                    7 (x1)
                [range] : mixed
                    object {Book of the Dead.items.[].system.range}
                        value : string {Book of the Dead.items.[].system.range.value} (15 different values)
                    integer {Book of the Dead.items.[].system.range} (6 different values)
                        120 (x2)
                        100 (x2)
                        30 (x1)
                        20 (x1)
                        60 (x1)
                        40 (x1)
                [references] : object {Book of the Dead.items.[].system.references}
                    children : array<> {Book of the Dead.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {Book of the Dead.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {Book of the Dead.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {Book of the Dead.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {Book of the Dead.items.[].system.reload}
                    value : string {Book of the Dead.items.[].system.reload.value} (5 different values)
                        '' (x19)
                        '-' (x4)
                        '0' (x4)
                        '1' (x2)
                        '2' (x1)
                [requirements] : string {Book of the Dead.items.[].system.requirements} (2 different values)
                    '' (x337)
                    '3 gp silver bell focus' (x2)
                [ritual] : object {Book of the Dead.items.[].system.ritual}
                    primary : object {Book of the Dead.items.[].system.ritual.primary}
                        check : string {Book of the Dead.items.[].system.ritual.primary.check} (3 different values)
                            'Arcana, Nature, or Occultism (master)' (x1)
                            'Nature (expert)' (x1)
                            'Arcana or Occultism (expert)' (x1)
                    secondary : object {Book of the Dead.items.[].system.ritual.secondary}
                        casters : integer {Book of the Dead.items.[].system.ritual.secondary.casters} (2 different values)
                            2 (x2)
                            3 (x1)
                        checks : string {Book of the Dead.items.[].system.ritual.secondary.checks} (3 different values)
                            'Lore (any), Survival, Thievery' (x1)
                            'Crafting, Medicine' (x1)
                            'Arcana or Occultism (whichever isn\'t used for the primary check), Diplomacy' (x1)
                [runes] : object {Book of the Dead.items.[].system.runes}
                    [potency] : integer {Book of the Dead.items.[].system.runes.potency} (3 different values)
                        0 (x20)
                        1 (x16)
                        2 (x3)
                    [property] : array<string> {Book of the Dead.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book of the Dead.items.[].system.runes.property.[]} (2 different values)
                            'returning' (x1)
                            'grievous' (x1)
                    [reinforcing] : integer {Book of the Dead.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book of the Dead.items.[].system.runes.resilient} (2 different values)
                        0 (x7)
                        1 (x2)
                    [striking] : integer {Book of the Dead.items.[].system.runes.striking} (3 different values)
                        0 (x18)
                        1 (x11)
                        2 (x1)
                [showSlotlessLevels] : object {Book of the Dead.items.[].system.showSlotlessLevels}
                    value : boolean {Book of the Dead.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book of the Dead.items.[].system.size} (2 different values)
                    'med' (x63)
                    'huge' (x1)
                [slots] : object {Book of the Dead.items.[].system.slots}
                    [slot0] : object {Book of the Dead.items.[].system.slots.slot0}
                        max : integer {Book of the Dead.items.[].system.slots.slot0.max} (3 different values)
                            5 (x7)
                            4 (x1)
                            1 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Book of the Dead.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot0.prepared.[].id} (39 different values)
                        value : integer {Book of the Dead.items.[].system.slots.slot0.value} (2 different values)
                            1 (x1)
                            5 (x1)
                    [slot1] : object {Book of the Dead.items.[].system.slots.slot1}
                        max : integer {Book of the Dead.items.[].system.slots.slot1.max} (2 different values)
                            3 (x7)
                            4 (x2)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot1.prepared.[].id} (25 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot1.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot2] : object {Book of the Dead.items.[].system.slots.slot2}
                        max : integer {Book of the Dead.items.[].system.slots.slot2.max} (3 different values)
                            3 (x6)
                            4 (x3)
                            1 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot2.prepared.[].id} (22 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot2.value} (3 different values)
                            3 (x1)
                            1 (x1)
                            4 (x1)
                    [slot3] : object {Book of the Dead.items.[].system.slots.slot3}
                        max : integer {Book of the Dead.items.[].system.slots.slot3.max} (4 different values)
                            3 (x4)
                            4 (x3)
                            7 (x1)
                            5 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=7
                            Value type: object {Book of the Dead.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot3.prepared.[].id} (22 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot3.value} (2 different values)
                            4 (x2)
                            3 (x1)
                    [slot4] : object {Book of the Dead.items.[].system.slots.slot4}
                        max : integer {Book of the Dead.items.[].system.slots.slot4.max} (4 different values)
                            3 (x3)
                            4 (x2)
                            6 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=6
                            Value type: object {Book of the Dead.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot4.prepared.[].id} (16 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot4.value} (3 different values)
                            2 (x1)
                            3 (x1)
                            4 (x1)
                    [slot5] : object {Book of the Dead.items.[].system.slots.slot5}
                        max : integer {Book of the Dead.items.[].system.slots.slot5.max} (3 different values)
                            3 (x3)
                            4 (x2)
                            1 (x2)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot5.prepared.[].id} (14 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot5.value} (3 different values)
                            1 (x2)
                            3 (x1)
                            4 (x1)
                    [slot6] : object {Book of the Dead.items.[].system.slots.slot6}
                        max : integer {Book of the Dead.items.[].system.slots.slot6.max} (3 different values)
                            3 (x4)
                            4 (x1)
                            9 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot6.prepared.[].id} (10 different values)
                                    'sQrxdyu7UWh9THdL' (x2)
                                    'YQ7fECNl1iaScg91' (x2)
                                    'QphHt2NgjI7WmxNF' (x2)
                                    'BjL63vw8d1Zw7lUF' (x1)
                                    'lf0f7CJ9ZpWOShwn' (x1)
                                    'NCfYwInmge2Q9fU5' (x1)
                                    'DVasZIsMfd1bSJVC' (x1)
                                    '9lLo1VC6KrHUiU2n' (x1)
                                    'iOhjVOKVXPcGuycW' (x1)
                                    'i8ScsyX1cjM8N8RG' (x1)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot6.value} (2 different values)
                            3 (x2)
                            9 (x1)
                    [slot7] : object {Book of the Dead.items.[].system.slots.slot7}
                        max : integer {Book of the Dead.items.[].system.slots.slot7.max} (4 different values)
                            3 (x2)
                            4 (x1)
                            9 (x1)
                            1 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=9
                            Value type: object {Book of the Dead.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot7.prepared.[].id} (9 different values)
                                    'YJ59kxIWDXZaPQLn' (x7)
                                    'FSy3z1roIe6WmX9j' (x2)
                                    '6vkYdNBG4sCBvU8A' (x1)
                                    'Eja8hOXrbAxKL8LL' (x1)
                                    'Bm3zFbiv06kWnyFE' (x1)
                                    'pdcDQPHqBbtMxkTL' (x1)
                                    'wK7SIoSExL6gFhVg' (x1)
                                    'W29Te4p30THBsHGt' (x1)
                                    'TmjrtpHOIqaM75BE' (x1)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot7.value} (2 different values)
                            3 (x1)
                            1 (x1)
                    [slot8] : object {Book of the Dead.items.[].system.slots.slot8}
                        max : integer {Book of the Dead.items.[].system.slots.slot8.max} (same value: 3)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=3
                            Value type: object {Book of the Dead.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot8.prepared.[].id} (6 different values)
                                    'uweBqDWXteBztzri' (x1)
                                    'jNw62S0NDs5Ta7ED' (x1)
                                    'BfoKls7486hkrofK' (x1)
                                    'QaBIjEX1OtrfAelY' (x1)
                                    'mGul4CqsSFt0sC9x' (x1)
                                    'p6jHzRNZfstfveYg' (x1)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot8.value} (same value: 3)
                    [slot9] : object {Book of the Dead.items.[].system.slots.slot9}
                        max : integer {Book of the Dead.items.[].system.slots.slot9.max} (same value: 3)
                        value : integer {Book of the Dead.items.[].system.slots.slot9.value} (same value: 3)
                [slug] : string {Book of the Dead.items.[].system.slug} (300 different values)
                [speedPenalty] : integer {Book of the Dead.items.[].system.speedPenalty} (3 different values)
                    0 (x6)
                    -10 (x3)
                    -5 (x2)
                [spell] : object {Book of the Dead.items.[].system.spell}
                    _id : string {Book of the Dead.items.[].system.spell._id} (4 different values)
                        '69L70wKfGDY66Mk9' (x1)
                        '9HpwDN4MYQJnW0LG' (x1)
                        '7Iela4GgVeO3LfAo' (x1)
                        'uqlxMQQeSGWEVjki' (x1)
                    flags : object {Book of the Dead.items.[].system.spell.flags}
                        core : object {Book of the Dead.items.[].system.spell.flags.core}
                            sourceId : string {Book of the Dead.items.[].system.spell.flags.core.sourceId} (4 different values)
                                'Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9' (x1)
                                'Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG' (x1)
                                'Compendium.pf2e.spells-srd.Item.7Iela4GgVeO3LfAo' (x1)
                                'Compendium.pf2e.spells-srd.Item.uqlxMQQeSGWEVjki' (x1)
                    img : string {Book of the Dead.items.[].system.spell.img} (4 different values)
                        'systems/pf2e/icons/spells/teleport.webp' (x1)
                        'systems/pf2e/icons/spells/dispel-magic.webp' (x1)
                        'systems/pf2e/icons/spells/wall-of-force.webp' (x1)
                        'systems/pf2e/icons/spells/true-seeing.webp' (x1)
                    name : string {Book of the Dead.items.[].system.spell.name} (4 different values)
                        'Teleport' (x1)
                        'Dispel Magic' (x1)
                        'Wall of Force' (x1)
                        'True Seeing' (x1)
                    sort : integer {Book of the Dead.items.[].system.spell.sort} (same value: 0)
                    system : object {Book of the Dead.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book of the Dead.items.[].system.spell.system.cost}
                            value : string {Book of the Dead.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book of the Dead.items.[].system.spell.system.counteraction} (2 different values)
                            False (x2)
                            True (x2)
                        damage : object {Book of the Dead.items.[].system.spell.system.damage}
                        description : object {Book of the Dead.items.[].system.spell.system.description}
                            value : string {Book of the Dead.items.[].system.spell.system.description.value} (4 different values)
                                '<p>You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location\'s appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.</p>
                            <hr />
                            <p><strong>Heightened (7th)</strong> You and the other targets can travel to any location within 1,000 miles.</p>
                            <p><strong>Heightened (8th)</strong> You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.</p>
                            <p><strong>Heightened (9th)</strong> You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location\'s position and appearance, you arrive on the new planet 100 miles off target.</p>
                            <p><strong>Heightened (10th)</strong> As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.</p>' (x1)
                                '<p>You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn\'t change the item\'s non-magical properties. If the target is an artifact or similar item, you automatically fail.</p>' (x1)
                                '<p>You form an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don\'t pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it\'s immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it\'s made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a disintegrate spell of any level or by contact with a rod of cancellation or sphere of annihilation.</p>
                            <hr />
                            <p><strong>Heightened (+2)</strong> The Hit Points of the wall increases by 20.</p>' (x1)
                                '<p>You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature\'s true form, but you don\'t end the polymorph spell).</p>' (x1)
                        duration : object {Book of the Dead.items.[].system.spell.system.duration}
                            sustained : boolean {Book of the Dead.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book of the Dead.items.[].system.spell.system.duration.value} (3 different values)
                                '' (x2)
                                '1 minute' (x1)
                                '10 minutes' (x1)
                        level : object {Book of the Dead.items.[].system.spell.system.level}
                            value : integer {Book of the Dead.items.[].system.spell.system.level.value} (2 different values)
                                6 (x3)
                                2 (x1)
                        location : object {Book of the Dead.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book of the Dead.items.[].system.spell.system.location.heightenedLevel} (2 different values)
                                6 (x3)
                                2 (x1)
                            value : string {Book of the Dead.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book of the Dead.items.[].system.spell.system.publication}
                            license : string {Book of the Dead.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book of the Dead.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book of the Dead.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book of the Dead.items.[].system.spell.system.range}
                            value : string {Book of the Dead.items.[].system.spell.system.range.value} (4 different values)
                                '100 miles' (x1)
                                '120 feet' (x1)
                                '30 feet' (x1)
                                '' (x1)
                        requirements : string {Book of the Dead.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book of the Dead.items.[].system.spell.system.rules}
                        slug : string {Book of the Dead.items.[].system.spell.system.slug} (4 different values)
                            'teleport' (x1)
                            'dispel-magic' (x1)
                            'wall-of-force' (x1)
                            'true-seeing' (x1)
                        target : object {Book of the Dead.items.[].system.spell.system.target}
                            value : string {Book of the Dead.items.[].system.spell.system.target.value} (3 different values)
                                '' (x2)
                                'you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.' (x1)
                                '1 spell effect or unattended magic item' (x1)
                        time : object {Book of the Dead.items.[].system.spell.system.time}
                            value : string {Book of the Dead.items.[].system.spell.system.time.value} (3 different values)
                                '2' (x2)
                                '10 minutes' (x1)
                                '3' (x1)
                        [defense] : empty
                        traits : object {Book of the Dead.items.[].system.spell.system.traits}
                            rarity : string {Book of the Dead.items.[].system.spell.system.traits.rarity} (2 different values)
                                'common' (x3)
                                'uncommon' (x1)
                            traditions : array<string> {Book of the Dead.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=4
                                Value type: string {Book of the Dead.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    'arcane' (x4)
                                    'occult' (x4)
                                    'divine' (x2)
                                    'primal' (x2)
                            value : array<string> {Book of the Dead.items.[].system.spell.system.traits.value}
                                Length: min=2 max=3
                                Value type: string {Book of the Dead.items.[].system.spell.system.traits.value.[]} (5 different values)
                                    'concentrate' (x4)
                                    'manipulate' (x4)
                                    'teleportation' (x1)
                                    'force' (x1)
                                    'revelation' (x1)
                    type : string {Book of the Dead.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book of the Dead.items.[].system.spelldc}
                    dc : integer {Book of the Dead.items.[].system.spelldc.dc} (21 different values)
                    [mod] : integer {Book of the Dead.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book of the Dead.items.[].system.spelldc.value} (19 different values)
                    [item] : integer {Book of the Dead.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book of the Dead.items.[].system.splashDamage}
                    [value] : integer {Book of the Dead.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book of the Dead.items.[].system.stackGroup} (3 different values)
                    'bolts' (x1)
                    'coins' (x1)
                    'arrows' (x1)
                [stowing] : boolean {Book of the Dead.items.[].system.stowing} (same value: True)
                [strength] : integer {Book of the Dead.items.[].system.strength} (5 different values)
                    4 (x3)
                    0 (x3)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                [target] : object {Book of the Dead.items.[].system.target}
                    value : string {Book of the Dead.items.[].system.target.value} (44 different values)
                [time] : object {Book of the Dead.items.[].system.time}
                    value : string {Book of the Dead.items.[].system.time.value} (9 different values)
                        '2' (x251)
                        '3' (x24)
                        '1' (x22)
                        '1 to 3' (x18)
                        '10 minutes' (x10)
                        '1 minute' (x9)
                        '1 day' (x3)
                        'reaction' (x1)
                        '1 to 2' (x1)
                [tradition] : object {Book of the Dead.items.[].system.tradition}
                    value : string {Book of the Dead.items.[].system.tradition.value} (4 different values)
                        'divine' (x30)
                        'primal' (x5)
                        'occult' (x5)
                        'arcane' (x2)
                [traits] : object {Book of the Dead.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Book of the Dead.items.[].system.traits.rarity} (2 different values)
                        'common' (x1081)
                        'uncommon' (x47)
                    [traditions] : array<string> {Book of the Dead.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book of the Dead.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x236)
                            'occult' (x225)
                            'divine' (x178)
                            'primal' (x130)
                    [value] : array<string> {Book of the Dead.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book of the Dead.items.[].system.traits.value.[]} (115 different values)
                [usage] : object {Book of the Dead.items.[].system.usage}
                    value : string {Book of the Dead.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x36)
                        'held-in-two-hands' (x13)
                        'held-in-one-plus-hands' (x3)
                [uses] : object {Book of the Dead.items.[].system.uses}
                    autoDestroy : boolean {Book of the Dead.items.[].system.uses.autoDestroy} (2 different values)
                        True (x8)
                        False (x2)
                    max : integer {Book of the Dead.items.[].system.uses.max} (same value: 1)
                    value : integer {Book of the Dead.items.[].system.uses.value} (same value: 1)
                [value] : object {Book of the Dead.items.[].system.value}
                    isValued : boolean {Book of the Dead.items.[].system.value.isValued} (same value: True)
                    value : integer {Book of the Dead.items.[].system.value.value} (same value: 1)
                [weaponType] : object {Book of the Dead.items.[].system.weaponType}
                    value : string {Book of the Dead.items.[].system.weaponType.value} (2 different values)
                        'melee' (x136)
                        'ranged' (x20)
            type : string {Book of the Dead.items.[].type} (13 different values)
            [_stats] : object {Book of the Dead.items.[]._stats}
                compendiumSource : string {Book of the Dead.items.[]._stats.compendiumSource} (278 different values)
            [flags] : object {Book of the Dead.items.[].flags}
                pf2e : object {Book of the Dead.items.[].flags.pf2e}
                    linkedWeapon : string {Book of the Dead.items.[].flags.pf2e.linkedWeapon} (28 different values)
    name : string {Book of the Dead.name} (all different values)
    system : object {Book of the Dead.system}
        [abilities] : object {Book of the Dead.system.abilities}
            cha : object {Book of the Dead.system.abilities.cha}
                mod : integer {Book of the Dead.system.abilities.cha.mod} (14 different values)
            con : object {Book of the Dead.system.abilities.con}
                mod : integer {Book of the Dead.system.abilities.con.mod} (12 different values)
            dex : object {Book of the Dead.system.abilities.dex}
                mod : integer {Book of the Dead.system.abilities.dex.mod} (11 different values)
            int : object {Book of the Dead.system.abilities.int}
                mod : integer {Book of the Dead.system.abilities.int.mod} (14 different values)
            str : object {Book of the Dead.system.abilities.str}
                mod : integer {Book of the Dead.system.abilities.str.mod} (13 different values)
            wis : object {Book of the Dead.system.abilities.wis}
                mod : integer {Book of the Dead.system.abilities.wis.mod} (11 different values)
        attributes : object {Book of the Dead.system.attributes}
            ac : object {Book of the Dead.system.attributes.ac}
                [details] : string {Book of the Dead.system.attributes.ac.details} (4 different values)
                    '' (x88)
                    '(29 with Parry Dance)' (x1)
                    '(15 when crumbling)' (x1)
                    '(34 with shield raised)' (x1)
                [value] : integer {Book of the Dead.system.attributes.ac.value} (32 different values)
            [allSaves] : object {Book of the Dead.system.attributes.allSaves}
                value : string {Book of the Dead.system.attributes.allSaves.value} (5 different values)
                    '' (x86)
                    '+1 status to all saves vs. magic' (x2)
                    '+1 status to all saves vs. vitality' (x1)
                    '-2 to all saves vs. curses' (x1)
                    '+1 to all saves vs. vitality' (x1)
            hp : object {Book of the Dead.system.attributes.hp}
                details : string {Book of the Dead.system.attributes.hp.details} (15 different values)
                [max] : integer {Book of the Dead.system.attributes.hp.max} (62 different values)
                temp : integer {Book of the Dead.system.attributes.hp.temp} (same value: 0)
                [value] : integer {Book of the Dead.system.attributes.hp.value} (62 different values)
            [adjustment] : empty
            [emitsSound] : string {Book of the Dead.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book of the Dead.system.attributes.hardness} (4 different values)
                0 (x22)
                9 (x1)
                25 (x1)
                10 (x1)
            [immunities] : array<object> {Book of the Dead.system.attributes.immunities}
                Length: min=1 max=7
                Value type: object {Book of the Dead.system.attributes.immunities.[]}
                    [exceptions] : array<string> {Book of the Dead.system.attributes.immunities.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {Book of the Dead.system.attributes.immunities.[].exceptions.[]} (same value: 'slashing')
                    type : string {Book of the Dead.system.attributes.immunities.[].type} (14 different values)
            [resistances] : array<object> {Book of the Dead.system.attributes.resistances}
                Length: min=1 max=6
                Value type: object {Book of the Dead.system.attributes.resistances.[]}
                    type : string {Book of the Dead.system.attributes.resistances.[].type} (10 different values)
                        'cold' (x16)
                        'fire' (x11)
                        'piercing' (x11)
                        'all-damage' (x11)
                        'slashing' (x10)
                        'electricity' (x8)
                        'physical' (x4)
                        'bludgeoning' (x2)
                        'mental' (x2)
                        'sonic' (x1)
                    value : integer {Book of the Dead.system.attributes.resistances.[].value} (5 different values)
                        10 (x39)
                        5 (x30)
                        15 (x5)
                        8 (x1)
                        20 (x1)
                    [doubleVs] : array<string> {Book of the Dead.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book of the Dead.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book of the Dead.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book of the Dead.system.attributes.resistances.[].exceptions.[]} (6 different values)
                            'force' (x11)
                            'ghost-touch' (x10)
                            'vitality' (x10)
                            'slashing' (x2)
                            'duskwood' (x1)
                            'cold-iron' (x1)
            [speed] : object {Book of the Dead.system.attributes.speed}
                otherSpeeds : array<object> {Book of the Dead.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book of the Dead.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book of the Dead.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x27)
                            'climb' (x7)
                            'swim' (x5)
                            'burrow' (x2)
                        value : integer {Book of the Dead.system.attributes.speed.otherSpeeds.[].value} (10 different values)
                            25 (x12)
                            30 (x7)
                            40 (x6)
                            60 (x6)
                            20 (x3)
                            80 (x2)
                            35 (x2)
                            50 (x1)
                            10 (x1)
                            15 (x1)
                [special] : string {Book of the Dead.system.attributes.speed.special} (same value: '')
                value : integer {Book of the Dead.system.attributes.speed.value} (11 different values)
                [details] : string {Book of the Dead.system.attributes.speed.details} (9 different values)
                    'air walk' (x4)
                    'rigor mortis' (x2)
                    'Soulbound Gallop' (x1)
                    'freedom of movement' (x1)
                    'compression' (x1)
                    'troop movement' (x1)
                    'flicker, spider climb, water walk' (x1)
                    'float' (x1)
                    'earth glide' (x1)
            [stealth] : object {Book of the Dead.system.attributes.stealth}
                details : string {Book of the Dead.system.attributes.stealth.details} (22 different values)
                value : integer {Book of the Dead.system.attributes.stealth.value} (17 different values)
            [weaknesses] : array<object> {Book of the Dead.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book of the Dead.system.attributes.weaknesses.[]}
                    type : string {Book of the Dead.system.attributes.weaknesses.[].type} (13 different values)
                    value : integer {Book of the Dead.system.attributes.weaknesses.[].value} (5 different values)
                        10 (x26)
                        5 (x20)
                        15 (x6)
                        2 (x2)
                        20 (x2)
        details : object {Book of the Dead.system.details}
            [blurb] : string {Book of the Dead.system.details.blurb} (2 different values)
                '' (x90)
                'Male variant zombie lord' (x1)
            [languages] : object {Book of the Dead.system.details.languages}
                details : string {Book of the Dead.system.details.languages.details} (22 different values)
                value : array<string> {Book of the Dead.system.details.languages.value}
                    Length: min=0 max=9
                    Value type: string {Book of the Dead.system.details.languages.value.[]} (20 different values)
            level : object {Book of the Dead.system.details.level}
                value : integer {Book of the Dead.system.details.level.value} (22 different values)
            [privateNotes] : string {Book of the Dead.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book of the Dead.system.details.publicNotes} (84 different values)
            publication : object {Book of the Dead.system.details.publication}
                license : string {Book of the Dead.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book of the Dead.system.details.publication.remaster} (same value: False)
                title : string {Book of the Dead.system.details.publication.title} (same value: 'Pathfinder Book of the Dead')
            [description] : string {Book of the Dead.system.details.description} (25 different values)
            [disable] : string {Book of the Dead.system.details.disable} (25 different values)
            [isComplex] : boolean {Book of the Dead.system.details.isComplex} (2 different values)
                False (x19)
                True (x6)
            [reset] : string {Book of the Dead.system.details.reset} (11 different values)
            [routine] : string {Book of the Dead.system.details.routine} (7 different values)
                '' (x19)
                '<p>(3 actions) The spirit attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] up to two creatures within 10 feet with a [[/r 1d20+14 #Athletics]]{+14 Athletics modifier}, then squeezes each creature it has @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], dealing @Damage[(1d10+4)[damage]] damage. The haunt doesn\'t apply a multiple attack penalty to the second attempt to Grapple.</p>' (x1)
                '<p>(4 actions) For each aurochs skull disabled or destroyed, the haunt has 1 fewer action. On each action, a different aurochs moves up to 60 feet and attempts a horn Strike against a different living creature. A creature critically hit by a horn Strike also takes @Damage[2d6[bleed]] and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p>' (x1)
                '<p>(1 action) The grasping hands batter all creatures in the area, dealing @Damage[(2d6+7)[bludgeoning]] damage (@Check[reflex|dc:26|basic] save). On a critical failure, a creature is dragged partially into the earth, becoming @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] until it @UUID[Compendium.pf2e.actionspf2e.Item.Escape]{Escapes} (DC 26). If already immobilized, it\'s fully submerged and must hold its breath to avoid suffocation.</p>' (x1)
                '<p>(1 action; enchantment, mental, occult) The conductor urges each creature within 30 feet to play the hazardous instrument it holds. Each creature that is compelled to play its instrument does so, and those who succeeded on their save can choose to do so. Playing the instrument, either from the haunt\'s routine or of a creature\'s own volition during an attempt to disable the haunt, deals @Damage[(1d6+3)[slashing]] damage (@Check[reflex|dc:21|basic|traits:enchantment,mental,occult] save), and the creature must attempt a @Check[performance|dc:18|traits:enchantment,mental,occult,damaging-effect] check. On a success, the conductor accepts the performance and dismisses that creature\'s instrument, and on a critical failure, the discordant sound and conductor\'s jeers deal an additional @Damage[(1d6+3)[sonic]] damage.</p>' (x1)
                '<p>(1 action; death, divine, necromancy, void) The spirit inhales, siphoning the souls of the living and becoming more visible. Each creature within @Template[burst|distance:60]{60 feet} takes @Damage[(4d10+20)[void]] damage, with a @Check[fortitude|dc:41|traits:death,divine,necromancy,void,damaging-effect] save. If no creatures are within the area, the haunt moves up to 120 feet into the largest concentration of living creatures and then inhales.</p>
            <hr />
            <p><strong>Critical Success</strong> The creature is unaffected.</p>
            <p><strong>Success</strong> The creature takes half damage.</p>
            <p><strong>Failure</strong> The creature takes full damage and increases its @UUID[Compendium.pf2e.conditionitems.Item.Drained] value by 1, to a maximum of drained 4.</p>
            <p><strong>Critical Failure</strong> The creature takes double damage and increases its drained value by 2, to a maximum of drained 4. If the creature was already drained 4, it dies.</p>' (x1)
                '<p>(3 actions) The spirit cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+13)[void]] damage to each creature in its path (@Check[reflex|dc:32|basic] save). A creature needs to attempt only one save during the cyclone\'s movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 32). A creature grabbed by the cyclone moves along with the cyclone and takes @Damage[(1d10+6)[void]] damage at their beginning of its turn, and it must attempt a Reflex save against the cyclone on the cyclone\'s turn, no matter where the cyclone moves. A creature that successfully Escapes from the cyclone falls from a height of [[/r {1d12*5} #Falling Distance]]{1d12 x 5 feet}.</p>' (x1)
        [initiative] : object {Book of the Dead.system.initiative}
            statistic : string {Book of the Dead.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book of the Dead.system.perception}
            details : string {Book of the Dead.system.perception.details} (10 different values)
                '' (x79)
                'breathsense (precise) 60 feet' (x2)
                'sense murderer' (x2)
                'sense companion' (x2)
                'snow vision' (x1)
                'corpse scent (imprecise)' (x1)
                'sand vision' (x1)
                'sense visitors' (x1)
                'lair sense' (x1)
                'smoke vision' (x1)
            mod : integer {Book of the Dead.system.perception.mod} (31 different values)
            senses : array<object> {Book of the Dead.system.perception.senses}
                Length: min=1 max=3
                Value type: object {Book of the Dead.system.perception.senses.[]}
                    [acuity] : string {Book of the Dead.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x18)
                        'imprecise' (x10)
                    [range] : integer {Book of the Dead.system.perception.senses.[].range} (4 different values)
                        60 (x17)
                        30 (x6)
                        100 (x4)
                        200 (x1)
                    type : string {Book of the Dead.system.perception.senses.[].type} (7 different values)
                        'darkvision' (x85)
                        'lifesense' (x17)
                        'scent' (x6)
                        'greater-darkvision' (x6)
                        'thoughtsense' (x3)
                        'wavesense' (x1)
                        'tremorsense' (x1)
        [resources] : object {Book of the Dead.system.resources}
            [focus] : object {Book of the Dead.system.resources.focus}
                max : integer {Book of the Dead.system.resources.focus.max} (3 different values)
                    2 (x3)
                    3 (x3)
                    1 (x2)
                value : integer {Book of the Dead.system.resources.focus.value} (3 different values)
                    2 (x3)
                    3 (x3)
                    1 (x2)
        saves : object {Book of the Dead.system.saves}
            fortitude : object {Book of the Dead.system.saves.fortitude}
                saveDetail : string {Book of the Dead.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book of the Dead.system.saves.fortitude.value} (29 different values)
            reflex : object {Book of the Dead.system.saves.reflex}
                saveDetail : string {Book of the Dead.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book of the Dead.system.saves.reflex.value} (32 different values)
            will : object {Book of the Dead.system.saves.will}
                saveDetail : string {Book of the Dead.system.saves.will.saveDetail} (same value: '')
                value : integer {Book of the Dead.system.saves.will.value} (32 different values)
        [skills] : object {Book of the Dead.system.skills}
            [acrobatics] : object {Book of the Dead.system.skills.acrobatics}
                base : integer {Book of the Dead.system.skills.acrobatics.base} (26 different values)
                [special] : array<object> {Book of the Dead.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.acrobatics.special.[]}
                        base : integer {Book of the Dead.system.skills.acrobatics.special.[].base} (3 different values)
                            21 (x1)
                            9 (x1)
                            14 (x1)
                        label : string {Book of the Dead.system.skills.acrobatics.special.[].label} (2 different values)
                            'to Maneuver in Flight' (x2)
                            'to Manuver in Flight' (x1)
                        predicate : array<string> {Book of the Dead.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
            [arcana] : object {Book of the Dead.system.skills.arcana}
                base : integer {Book of the Dead.system.skills.arcana.base} (9 different values)
                    23 (x2)
                    20 (x1)
                    30 (x1)
                    31 (x1)
                    36 (x1)
                    34 (x1)
                    14 (x1)
                    27 (x1)
                    29 (x1)
            [athletics] : object {Book of the Dead.system.skills.athletics}
                base : integer {Book of the Dead.system.skills.athletics.base} (29 different values)
                [special] : array<object> {Book of the Dead.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.athletics.special.[]}
                        base : integer {Book of the Dead.system.skills.athletics.special.[].base} (4 different values)
                            21 (x1)
                            11 (x1)
                            16 (x1)
                            4 (x1)
                        label : string {Book of the Dead.system.skills.athletics.special.[].label} (4 different values)
                            'to Disarm' (x1)
                            'to Swim' (x1)
                            'to Grapple' (x1)
                            'when jumping' (x1)
                        predicate : array<string|object> {Book of the Dead.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Book of the Dead.system.skills.athletics.special.[].predicate.[]} (2 different values)
                                    'action:swim' (x1)
                                    'action:grapple' (x1)
                                object {Book of the Dead.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Book of the Dead.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book of the Dead.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                            'action:long-jump' (x1)
                                            'action:high-jump' (x1)
            [crafting] : object {Book of the Dead.system.skills.crafting}
                base : integer {Book of the Dead.system.skills.crafting.base} (6 different values)
                    29 (x1)
                    14 (x1)
                    13 (x1)
                    22 (x1)
                    38 (x1)
                    26 (x1)
                [note] : string {Book of the Dead.system.skills.crafting.note} (2 different values)
                    'can craft magical items' (x1)
                    'can craft magic items' (x1)
            [deception] : object {Book of the Dead.system.skills.deception}
                base : integer {Book of the Dead.system.skills.deception.base} (16 different values)
            [diplomacy] : object {Book of the Dead.system.skills.diplomacy}
                base : integer {Book of the Dead.system.skills.diplomacy.base} (9 different values)
                    14 (x2)
                    24 (x2)
                    9 (x1)
                    15 (x1)
                    12 (x1)
                    18 (x1)
                    31 (x1)
                    11 (x1)
                    35 (x1)
            [intimidation] : object {Book of the Dead.system.skills.intimidation}
                base : integer {Book of the Dead.system.skills.intimidation.base} (22 different values)
                [special] : array<object> {Book of the Dead.system.skills.intimidation.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.intimidation.special.[]}
                        base : integer {Book of the Dead.system.skills.intimidation.special.[].base} (2 different values)
                            31 (x1)
                            14 (x1)
                        label : string {Book of the Dead.system.skills.intimidation.special.[].label} (2 different values)
                            'when skinless' (x1)
                            'to Demoralize' (x1)
                        predicate : array<object|string> {Book of the Dead.system.skills.intimidation.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book of the Dead.system.skills.intimidation.special.[].predicate.[]}
                                    not : string {Book of the Dead.system.skills.intimidation.special.[].predicate.[].not} (same value: 'wear-skin')
                                string {Book of the Dead.system.skills.intimidation.special.[].predicate.[]} (same value: 'action:demoralize')
            [medicine] : object {Book of the Dead.system.skills.medicine}
                base : integer {Book of the Dead.system.skills.medicine.base} (same value: 15)
            [nature] : object {Book of the Dead.system.skills.nature}
                base : integer {Book of the Dead.system.skills.nature.base} (3 different values)
                    24 (x2)
                    33 (x1)
                    18 (x1)
            [occultism] : object {Book of the Dead.system.skills.occultism}
                base : integer {Book of the Dead.system.skills.occultism.base} (10 different values)
                    13 (x2)
                    8 (x1)
                    12 (x1)
                    30 (x1)
                    17 (x1)
                    25 (x1)
                    28 (x1)
                    18 (x1)
                    36 (x1)
                    23 (x1)
            [performance] : object {Book of the Dead.system.skills.performance}
                base : integer {Book of the Dead.system.skills.performance.base} (3 different values)
                    13 (x1)
                    20 (x1)
                    11 (x1)
            [religion] : object {Book of the Dead.system.skills.religion}
                base : integer {Book of the Dead.system.skills.religion.base} (16 different values)
            [society] : object {Book of the Dead.system.skills.society}
                base : integer {Book of the Dead.system.skills.society.base} (6 different values)
                    23 (x2)
                    21 (x1)
                    25 (x1)
                    20 (x1)
                    28 (x1)
                    9 (x1)
            [stealth] : object {Book of the Dead.system.skills.stealth}
                base : integer {Book of the Dead.system.skills.stealth.base} (25 different values)
            [survival] : object {Book of the Dead.system.skills.survival}
                base : integer {Book of the Dead.system.skills.survival.base} (9 different values)
                    22 (x2)
                    23 (x2)
                    31 (x2)
                    17 (x1)
                    11 (x1)
                    7 (x1)
                    5 (x1)
                    3 (x1)
                    21 (x1)
                [special] : array<object> {Book of the Dead.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.survival.special.[]}
                        base : integer {Book of the Dead.system.skills.survival.special.[].base} (same value: 21)
                        label : string {Book of the Dead.system.skills.survival.special.[].label} (same value: 'to track anyone involved in the desecration that created them')
                        predicate : array<string> {Book of the Dead.system.skills.survival.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {Book of the Dead.system.skills.survival.special.[].predicate.[]} (2 different values)
                                'involved-in-creation' (x1)
                                'action:track' (x1)
            [thievery] : object {Book of the Dead.system.skills.thievery}
                base : integer {Book of the Dead.system.skills.thievery.base} (4 different values)
                    14 (x1)
                    16 (x1)
                    27 (x1)
                    20 (x1)
        traits : object {Book of the Dead.system.traits}
            rarity : string {Book of the Dead.system.traits.rarity} (4 different values)
                'common' (x75)
                'uncommon' (x24)
                'rare' (x16)
                'unique' (x1)
            size : object {Book of the Dead.system.traits.size}
                value : string {Book of the Dead.system.traits.size.value} (6 different values)
                    'med' (x86)
                    'huge' (x9)
                    'sm' (x7)
                    'lg' (x6)
                    'tiny' (x4)
                    'grg' (x4)
            value : array<string> {Book of the Dead.system.traits.value}
                Length: min=0 max=7
                Value type: string {Book of the Dead.system.traits.value.[]} (33 different values)
        [creatureType] : string {Book of the Dead.system.creatureType} (same value: '')
        [spellcasting] : object {Book of the Dead.system.spellcasting}
            rituals : object {Book of the Dead.system.spellcasting.rituals}
                dc : integer {Book of the Dead.system.spellcasting.rituals.dc} (same value: 41)
        [statusEffects] : array<> {Book of the Dead.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book of the Dead.type} (2 different values)
        'npc' (x91)
        'hazard' (x25)
    [prototypeToken] : object {Book of the Dead.prototypeToken}
        name : string {Book of the Dead.prototypeToken.name} (same value: 'Tormented')